AI Insights · Timothy · July 2024
Top 5 Basketball Games in Belgium, Q2 2024
Discover the performance of the top 5 basketball games on a unified platform in Belgium during the second quarter of 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 basketball games in Belgium showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a closer look at how each game fared:
Basket Battle from SUPersonic Studios LTD had an interesting quarter. Revenue peaked at $11K in the week of April 8 but remained at $0 for several weeks before a slight uptick to $4K in early June. Downloads fluctuated, starting at 1.8K in the first week of April, dipping to 965 in mid-May, and ending at around 1.4K in late June. Weekly active users saw a gradual decline from 20.6K at the beginning of April to 18K by the end of June.
NBA LIVE Mobile Basketball by Electronic Arts experienced a steady revenue stream, peaking at $238K in late April and then tapering off to $71K by the end of June. Downloads were highest in mid-April at 1.4K and decreased to 446 by late June. Weekly active users peaked at 13.5K in late April and saw a decline to 8.8K by the end of the quarter.
Basketball Stars™: Multiplayer from Miniclip.com showed a consistent increase in revenue, reaching a high of $439K in mid-June. Downloads varied, with a peak of 909 in late April and a drop to 469 in mid-June. Weekly active users peaked at 3.1K in late April and saw fluctuations, ending at 2.3K by the end of June.
Streetball Allstar: SHOWDOWN by Racoon Digital Technology Co., Ltd. had a notable revenue spike of $1.4M in mid-May, followed by a decline to $201K by the end of June. Downloads peaked at 630 in late April and dropped to 140 by late June. Weekly active users increased to 711 in early June but decreased to 370 by the end of the quarter.
Mini Basketball, another game from Miniclip.com, saw a steady increase in revenue, reaching $218K by the end of June. Downloads varied, peaking at 543 in mid-May and ending at 413 in late June. Weekly active users increased from 921 in early April to 1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.